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AH = 12h BH = 0Ch BL = object 00h handle is DWORD on top of stackwindow:
Fill with given character from scroll origin to endkeyboard:
Attach to a windowtimer:
Openpointer:
Start taking input for windowpanel:
Associate with a panel file 01h fill task's default window with given char from scrl org to end 02h open given task's mailbox for input (task's handle on stack) 03h open current task's mailbox 04h attach a KEYBOARD to a window (handle on top of stack) 05h attach task's default KEYBOARD to a window 06h open a task's OBJECTQ (task's handle on top of stack) 07h open current task's OBJECTQ 0Ch (DV 2.26+) fill def window of task owning handle on top of stck 0Dh (DV 2.26+) fill default window of parent of current taskSTACK:
(if window) DWORD character to fill with (if keyboard) DWORD handle of window to attach to (if pointer) DWORD handle of window to attach to (if panel) DWORD length of filename or resident panel DWORD address of filename or resident panel (otherwise) nothing
Return:
STACK popped
Notes: If first byte of panel file name is 1Bh, then the "name" IS a panel. If first two bytes of panel file "name" are C0hC3h, then the "name" IS the panel file. Result code of open may be retrieved with STATUS message. Logical cursor is left at scroll origin after filling window. The task opening a mailbox becomes its owner, and the only task allowed to read the mailbox. Messages are only sent to a pointer object when the mouse is positioned in the window to which the pointer has been attached. There is no need to explicitly open a timer object, as ADDTO and WRITE messages automatically open the timer
See Also: AH=12h/BH=0Dh - AH=12h/BH=14h"LOCK"
Category: DESQview/TopView and Quarterdeck Programs - Int 15h - T
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